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Today, I am releasing a prototype of Lufia & the Fortress of Doom. It is a near final localization of the game, with a couple of minor differences in the script. I also made a page documenting the known undumped prototypes of the game.
Click here for the article on the released prototype
Click here for the article on the known undumped prototypes
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Once again, thanks to Matthew Callis, SNES Central presents a prototype of the Super Game Boy. The prototype is of the 1.1 revision of the peripheral. It comes on a pretty neat board.
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Well, this prototype is less exciting that the other releases during the past week. This prototype is pretty much the same as final, except some options are disabled. Likely used as a demo.
The plethora of prototype releases continues this week, with one of the biggest prototype releases in a long time. A prototype of the unreleased Nintendo first party game, Sound Fantasy has been released, thanks to an anonymous donor. This is an early version of the game, when it was still called "Sound Factory". Anyways, I quickly made up an article, because people were linking to the old page on my site, which had outdated information on it. I may update this further in the next few days.
Thanks again to Matthew Callis, I'm releasing another prototype of an obscure Super Famicom RPG, Shinseiki Odysselya. This sample takes you straight into the middle of the game, and was likely used for advertising. This game was also supposed to be released in North America as "The Lost Mission", but it never came out (despite being completely translated).
Well, I haven't made any progress on revamping my site as per the last news post like I had hoped. Since my backlog of prototype releases is getting pretty large, I thought I should put something out regardless.
Today, I'm releasing a prototype of Bounty Sword, a strategy RPG that was released in 1995. Knowledge of Japanese is pretty much a must in this game, so I was not able to delve too far into it. The game is 80% complete, and does show some minor differences from the final version.
2015 marks the 14th year since I originally created this site (which began on January 6th, 2001), and 10 years since the current version of this site was created. As many fans of this site may have noticed, 2014 was a pretty lean year in terms of updates. There are various reasons for this, but probably the most dominant was the fact that I moved between four continents, which really drained my desire to do updates. In an effort to try and improve the quality of my life, I hope to make this site a bigger priority this year.0 comments | Write Comment
Since 2005, I have added over 1000 entries to this site, many of which are mostly empty, or redundant with subsequent design choices. I know there is a big need to go through everything and reorganize. I think it would be very beneficial for me to go through and see what is on this site, make notes on changes that are needed, and do them. This is likely a huge amount of work, and may take a while for me to do. However, I think that I need to do this before making any new updates, just to take stock of what is here, and see if any improvements to the backend can be made. Some of the things I am thinking of doing might break existing links to images, but the pages themselves should still be the same (so only those hotlinking to my images would be affected, not that I encourage hotlinking). I probably will reorganize the navigation bar as well. I am thinking of something along these lines:
Over the years, some people have said that the site design is kind of primitive. However, I am all about content over display, I don't really think that a site redesign is going to happen.
Prior to finalizing the internal markup I use for articles, I still was making plain HTML pages, like this one. As part of the cleanup, all of these kind of pages will be updated to my internal markup.
One of the things that I hope to accomplish after doing this housekeeping project is to add all of the scans that byuu did. Right now, I have only added about 50 games worth of scans from that collection. After the housekeeping, I expect to be able to write a script that will automatically add all the scans, so that I do not have to search through hundreds of folders. Of course, editing all of the scans will be a massive project in its own right. In the process of housekeeping, any old scans that are clearly inferior in quality to byuu's will be removed. Obviously, adding more scans will happen after the cleanup.
How long will this take? No idea, but hopefully I will be motivated enough to get it done this year!
Any suggestions on improvements would be welcome now. Due to some problems with spamming, I have disabled registrations to this forum, so either get a hold of me on Twitter, contact me on another message forum I frequent, like Vbender.com, or email me to ask to register.
I've decided to go back updating the site, just doing general page updates (i.e. prototypes, scans, general info). Most of it is pretty unremarkable, so I won't make a new post each time I do an update. I suggest following my Twitter feed, where I will post each update.2 comments | Write Comment
Smash It - Homebrew demo by elix
Since making videos has proven to be easier than doing other kinds of updates at the moment, I present a video showing my SNES collection.1 comment | Write Comment